This last
year i’ve getting really into the matter of parametric design, mechanisms and
stuff, and I (almost) convinced that engineering/ process will define all the
productive areas in the next years, but not only in administration and economic
fields, but entertaining, architecture, music and arts in general too… we are
walking (not walking, flying!) to the inflexion point between reality as we
know and a completely dependent cyber reality (yeah, I’m being too exaggerated…maybe).
The art
examples I’ve chose are an example of how engineering and mathematical
investigation can become art with the help of human sensitiveness, and a bit of
geniality.
The Hoberman
sphere is, in my opinion, a beautiful game of mechanisms, marketing and art, giving
shape to a fascinating effect of life in
a bunch of scissors.
I get to know
this through an investigation about the scissor-henge system for a teacher this
year (I have to expose Friday), the same system Chuck Hoberman use to create
that animated sculptures, the fascinating, from my perspective, is that isn’t
really complex when you get to know it a little deeper, and the perceptual game
is absolutely amazing.
The second
one I chose is in the same way, a simple use of materials and physics to give
life (yeah I like animated objects) to a couple of bars. These things are
called tensegrity structures, and I know them for the same investigation
subject. I can’t find the video to show you the expo of an specific artist who
use this method to create living sculptures, so I left just an example of
tensegrity and how it looks, I hope you’ll feel the same as I, with simple
materials, physics and imagination you can create non-conventional art, but not
less impressive than traditional.